Tuesday, April 22, 2008

Interior--Boiler Room


Model by Eric Hanson. I have been working with getting the specular highlights and a more metallic/wet look. Also, I used photon mapping for the BG light, but it is too intense. I need to turn on shadows on more of the spotlights and I need to pump up the light fog back there too. I went crazy with the colors.

Exterior with HDRI













I'm getting more into using the procedurals to create grime. Finally got the lighting to go the direction I want.

Exterior_v2

More work the train and silo. I used Mental Ray Physical Sun here, but I would like to work with HDRI for the final.

Salome_Set

This is a start on the set for "Salome." There's lots more to do and to fix.

Exterior Scene_v1



For our final, we have to do an exterior with this railroad and grain silo. I'm also including some of my reference material in later posts. My goal is to do a combination of HDR lighting and directional lighting. Also, I am using a combination of file textures and procedural textures. Most of what you see is procedural, which has been interesting to learn about.