Tuesday, April 22, 2008
Interior--Boiler Room
Model by Eric Hanson. I have been working with getting the specular highlights and a more metallic/wet look. Also, I used photon mapping for the BG light, but it is too intense. I need to turn on shadows on more of the spotlights and I need to pump up the light fog back there too. I went crazy with the colors.
Exterior with HDRI
Exterior_v2
Exterior Scene_v1
For our final, we have to do an exterior with this railroad and grain silo. I'm also including some of my reference material in later posts. My goal is to do a combination of HDR lighting and directional lighting. Also, I am using a combination of file textures and procedural textures. Most of what you see is procedural, which has been interesting to learn about.
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